#ifndef DW_GRAPHICS_HPP
# define DW_GRAPHICS_HPP

//#	pragma message("-- include dw/graphics/graphics.hpp")

#	include <graphics/pch.hpp>
#	include <graphics/dll.hpp>
#	include <graphics/color.hpp>
#	include <graphics/font.hpp>
#	include <graphics/indexbuffer.hpp>
#	include <graphics/light.hpp>
#	include <graphics/material.hpp>
#	include <graphics/materialmanager.hpp>
#	include <graphics/texturemanager.hpp>
#	include <graphics/graphicsmanager.hpp>
#	include <graphics/pixelbuffer.hpp>
#	include <graphics/pixelformat.hpp>
#	include <graphics/program.hpp>
#	include <graphics/renderer.hpp>
#	include <graphics/pass.hpp>
#	include <graphics/texture.hpp>
#	include <graphics/vertexbuffer.hpp>
#	include <graphics/vertexformat.hpp>
# include <graphics/animation.hpp>
# include <graphics/node.hpp>
# include <graphics/mesh.hpp>
# include <graphics/submesh.hpp>
# include <graphics/camera.hpp>
# include <graphics/model.hpp>
# include <graphics/scenemanager.hpp>
# include <graphics/particlesystem.hpp>
# include <graphics/frustum.hpp>
# include <graphics/sphere.hpp>
#	include <graphics/object.hpp>
#	include <graphics/rendervisitor.hpp>
#	include <graphics/modifier.hpp>
#	include <graphics/skin.hpp>
#	include <graphics/morpher.hpp>
#	include <graphics/sky.hpp>
#	include <graphics/skeleton.hpp>
#	include <graphics/sampler.hpp>
#	include <graphics/query.hpp>
#	include <graphics/shader.hpp>
#	include <graphics/abt.hpp>
#	include <graphics/octree.hpp>
#	include <graphics/modelmanager.hpp>


#endif // DW_GRAPHICS_HPP